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Hi I took a look at your rigmamole and it's great. Have you thought about how the animations could be linked to a 3d model ?
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### Is your feature request related to a problem? Please describe.
This feature request is related to a handful problems that exist with the currently onboard Animator component (as of version 2.12.1…
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![failedimport](https://github.com/user-attachments/assets/f7395e7d-a850-4b86-be07-e0298080ef58)
![gltfbp](https://github.com/user-attachments/assets/29659eba-cd2c-4728-9a52-6b07c3463130)
I export…
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I'm trying to use a model I've exported as BCH as a battle background, but every time the game tries to load the edited Battle Background it either soft locks or crashes. I've compressed and repacked …
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Hi
I'd like to notify that importing new slots in animation for characters, the mesh will be deformed.
All animations comes from the same software (Blender or Mixamo) with the same setup.
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### Is your feature request related to a problem? Please describe.
Currently the only way to sequence or animate things on Resonite are:
- Importing externally made animations with model files or An…
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Card is too large for Github, is a personal card with 7 outfits, but it doesn't even make it to that point. I plan on trying a few other solutions after work, such as changing Dependency to 2.83 and s…
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I am using **UnityGLTF 2.12.0** for Importing .glb model files in **Unity 2022.3.23f1**
I've got several model files:
1.) One, which is rigged & skinned with the mecanim humanoid bone hierarchy (H…
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#### System and Blend File Information
**Blender Version:** 4.1.1, blender-v4.1-release, 2024-04-15 15:11, e1743a0317bc
**Addon Version:** A FLIP Fluid Simulation Tool for Blender (v1.8.1 Release …
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After remapping root and bone muscles, animations from mixamo were great. Saved, closed Blender. When reopened and opened blend file, model is warped and no longer matching prior work.