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Is possible or already is here something to Import FBX files for static, skeletal and animations ?
Because i only see something about Ogre like system ? and will be good to have a generic system worki…
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i'm no programmer. thus can anyone help implementing the export of two-sided materials?
it should be in EXTENDED_SHADER_PARAMETERS. i don't understand how certain extended shader parameters are expor…
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```
The collada importer sometimes doesn't use the names attached to objects in
the DOM.
Also, there is a crash when calling save() followed by a load().
```
Original issue reported on code.google.…
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```
Just load the attached file cylinder_skinned.mb
Use Maya 2009, with OpenCollada plugin version version 1.2.1 (32bit most
recent from http://www.opencollada.org/download.html 2009-10-9)
Then Fi…
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```
I have a SQLite DB representing a skeletal animation, and each table
(representing a keyframe) has the following schema:
Key_Frame_Time
Joint_Name 4x4 Matrix Parent (first is NULL)
How …
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Exporting using the Open Collada Maya2015_X64 plugin, then import DAEs back into Maya 2015 using the OpenCollada importer produces a crash
1. Launch Maya 2015 64. Window> Setting/Preferences>Plugin Ma…
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```
What steps will reproduce the problem?
1. Get a model with a bump/normal map.
2. Load it and observe that the normal map is of 'Height' type, rather than
'Normals'. Note that 'Height' type should…
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So essentially, assume that you're working on a scene in Blender and you export it to Collada, you import it into Godot, it loads in fine, and you set up the scene tree by assigning objects as static …
-
```
The collada importer sometimes doesn't use the names attached to objects in
the DOM.
Also, there is a crash when calling save() followed by a load().
```
Original issue reported on code.google.…
-
```
What steps will reproduce the problem?
1. Get a model with a bump/normal map.
2. Load it and observe that the normal map is of 'Height' type, rather than
'Normals'. Note that 'Height' type should…