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In #1, I suggested that some sort of `a -> Float -> Quality a` function was unnecessary, but now that I'm using this library more, I think that was a poor idea, mainly for this reason:
```
fromMay…
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Since we have integration tests now, we have the ability to set up some pre-merge CI. However, the integration tests currently rely on Vagrant with 64-bit CentOS boxes which means either:
- figurin…
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From https://github.com/TrinityCore/TrinityCore/pull/20601
By @PolarCookie
``` sql
-- The boar hunter requires 12 kills, not 8
UPDATE `quest_template` SET `RequiredNpcOrGoCount1` = 12 where `ID` =…
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For #33, I need a license to put into the package metadata.
I don't have any particularly strong preference, so my default choice would be to use "Apache License (2.0)" (and I'll use that in the dr…
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**_I have:_**
- [x] searched existing issues (http://github.com/darkstarproject/darkstar/issues/) to see if the issue I am posting has already been addressed or opened by another contributor
-…
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After a couple of restarts of both FFXIV and ACT as well as a couple of updates to the plugin, it would seem I cannot get the Enmity Parse to work. I was having issues with both Enmity and DPS, but af…
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The migration script is currently "Vagrant aware", and goes looking for the Vagrant SSH keys in order to shell into the target machine(s).
We should be able to eliminate this hack by:
1. Turning…
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Hey, well, I found out a few issues now that the FFXIV plugin is updated and I can actually get parses again.
- DPS threshold doesn't seem to work without enmity change
- Vegas mode doesn't work.
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I've noticed GSE2 adding spaces and removing some macro information (presumably an issue with parsing on import/save).
ORIGINAL
```
Sequences['Enmity'] = {
Author="Enmity",
SpecID=251,
…