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Three.js is historically designed to have a single opacity per material, and if we wish to make objects have different opacities then we give each object a different material with it's own opacity.
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I haven't had enough bandwidth to write-up a full onboarding for engineers, but I thought I would propose a couple bullet items to include:
- A vast majority of commercial software includes open so…
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## VFS product information
### VFS team name
Benefits Disability Experience Team
### Product name
Disability Comp Application (21-526 EZ)
### Feature name
526 Intro Pages
### GitHub label for…
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When we recently implemented the [Compact Notice](https://github.com/wordpress-mobile/gutenberg-mobile/pull/2378#issuecomment-649480290) component that we implemented recently, we used a [third party …
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## VFS product information
### VFS team name
Disability Benefits Experience Team 2
### Product name
Disability Comp Application (21-526 EZ)
### Feature name
Updated 0781 Flow
### GitHub label…
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# Next steps to evaluate a KUBE hardware launch
- [x] collect and review prototype documentation/ specs (Manuel)
- [x] connect with small batch production resource in Taiwan (Olaf)
- [x] call wit…
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### Steps to Reproduce
These files all contain some course page HTML instead of the data expected for their extension (related to mitodl/ocw-studio#1255, they originally were assigned the wrong pat…
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## VFS product information
### VFS team name
Login.gov Adoption
### Product name
VA Profile
### Feature name
Sign in Page
### GitHub label for product
#identity-personaliza…
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Hi,
Is this repository deprecated ?
I suppose this is where caliopen base static assets should remain at some point in the future.
However I'm not a huge fan of keeping an empty repository within the…
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### Summary:
The material system should generally not allow individual materials to change render states such as BlendState, DepthStencilState, or similar. It also should not allow individual mater…