-
I'm currently compressing about 2500 images. There is no ETA, % of completion. I have no idea if it's gonna take a few hours or many days. Please add at least something like this
`Processed 135 (100 …
K0-RR updated
8 months ago
-
In my Left 4 Dead 2 session today, my mouse buttons in-game were unresponsive about half of the time. I sometimes had to click them up to four, five, even seven times, or worse indefinitely, before th…
-
I really need feedback from people playing with `org-cite`, as this question not only relates to fixing the bug in #199, but has far-reaching implications.
Right now, at-point functionality support…
-
Any scientific application (LAMMPS, WarpX) I try to plug pilgrim into seems to end up not being able to run at all. For example, I used a very simple LJ LAMMPS potential with a very small problem size…
-
Redis may have several calls to mstime() in a single command which is inefficient and may lead to bugs (most commands don't really need to get a super-fresh time when they call mstime())
@antriez s…
-
Hi,
I'm trying to integrate Hilt in a multi-module android project(we don't use feature modules).
Here is a current structure of our project
- App Module
- Lib Module 1 (This library has Applicati…
-
I have installed this on a Windows 7 machine with quad-core processor and 16GB RAM, but the lag with even 2 players on a LAN is ungodly.
I have also installed this on a Server 2012 machine with eight…
-
If MultiAffineAccessors are not marked as a constant variable, they implement a caching algorithm that remembers the last accessed affine piece. This mechanism is not thread-safe and using the accesso…
-
**Describe the bug**
Checking for socket compatibility currently requires running `srun path/to/sparc/executable` without the --name input which invokes stdout with/without -socket. This fails when t…
-
### Is your feature request related to a problem?
Problem: GMS is basically single-threaded, in 2023. The problem's obvious: CPUs aren't getting faster like they used to, but end-users are going to w…