-
```
Investigate moving particle system to the GPU.
```
Original issue reported on code.google.com by `khang.du...@gmail.com` on 15 Apr 2011 at 6:33
-
```
Currently phong_lighting has a few issues:
1) Some parameters are supported in certain techniques while being ignored
in others.
2) It should be preferable to only use one of the techniques, e.g t…
-
```
NOTE:
Issue #60 http://code.google.com/p/jmonkeyengine/issues/detail?id=60
Must be resolved before this issue.
The refraction/reflection shader (cube_texture) provides a representation
of light…
-
```
I was imported a model (the one in attachment) done in blender when I got this.
java.lang.IllegalArgumentException: Unsupported type:
com.jme3.scene.plugins.blender.objects.Properties
at co…
-
```
Currently phong_lighting has a few issues:
1) Some parameters are supported in certain techniques while being ignored
in others.
2) It should be preferable to only use one of the techniques, e.g t…
-
@tstanev suggests [here](https://github.com/mrdoob/three.js/commit/04ce05d49c9f8d2c4f29bbb824ffd60a6ceb415c#commitcomment-5195306) a tweaked code to calculate the specular component:
``` javascript
"…
-
According to the space, the following technique names can be provided to provide more guidance:
Lambert
Phong
Blinn-Phong
1) missing from that list: constant
2) the converter should follow the spec…
-
```
Currently phong_lighting has a few issues:
1) Some parameters are supported in certain techniques while being ignored
in others.
2) It should be preferable to only use one of the techniques, e.g t…
-
```
A recent change has caused the phong_lighting shader to incorrectly shade
surfaces. To try this, run any of the lighting demos, notice how the light
becomes brighter as the camera approaches the s…
-
Thinking out loud: here is my plan for completing the scenegraph and taking care of performance issues.
The major issues right now are (1) multi-parenting in the scenegraph suggests an architecture w…