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See https://github.com/Zarel/Pokemon-Showdown/commit/d71a5c90a4d65a568d1d0c2725d3fc90a87656ce
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In the teambuilder, I think the spread guesser should be replaced with a dropdown control that lets you select from the sets listed on the Smogon analysis. This would save a lot of time for people who…
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Hello!
First of all, congratulations for the great work.
I really liked it and found it very interesting!
I followed the description of how to build the application and it worked, with the 3 in…
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```
TypeError: Cannot read property 'pp' of null
at Battle.basePowerCallback (/Pokemon-Showdown/data/moves.js:18263:21)
at Battle.getDamage (/Pokemon-Showdown/.sim-dist/battle.js:1953:39)
…
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Hey! Nice work on this :)
Trying to evaluate your bot on something I've been working on in the past year, and it looks like its dex is missing a few entries :\
```
Traceback (most recent call l…
yuzeh updated
5 years ago
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> I named `toId` based on precedents set by DOM APIs with stuff like `getElementById`. But PS conventions elsewhere seem to think `toID` is better. I'm fine with `ID` instead of `Id` here.
> I've a…
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It would be cool if you could implement a Battle Video viewer from the 3DS games. So someone could type in the battle code from an uploaded video (something like M3QW-WWWW-WWW7-5PYW) and then watch th…
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`node tools/simulate multi 1 --seed=1,2,3,8 --output` (discovered in #5427)
```
|turn|21
|
|move|p1a: Venomoth|Stun Spore|p2a: Articuno
|-fail|p2a: Articuno|par
|move|p2a: Articuno|Hyper Beam|…
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> Maybe instead of having just one `|split` message, we can have multiple.
>
> `|split|p1`, etc. That'd probably be easier to read/etc than literally six repetitions of the same message.
_Origina…
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There are two issues in README.md with respect to a fresh installation of the bot.
1. The Pokemon Showdown Server needs to be built first (`./build`) for the files needed from `sim/` to be generate…