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The physical based rendering of A-Frame is limited because these values can only come from integers. Popular physical based pipelines like Substance Designer generate texture maps for diffuse, roughne…
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Can you contact me via Skype @ prahjister. I have some questions and would like to write an article about your tools and make a how to on this project.
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I am trying to render simple obj model in with PBR [asset.zip](https://github.com/viromedia/virocore/files/1819854/model.zip)
another assets https://poly.google.com/view/5vbJ5vildOq
PBR enabled:
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##### Description of the problem
We have been researching using Substance for creating Three.JS materials. One interesting thing I found out is that UE4 uses packed textures to represent AO, Roug…
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I'm getting the following exception when trying to import a .blend scene that contains a UV unwrapped mesh:
Number of UV faces is larger than the corresponding UV face array (#1)
This happens even w…
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I'm using a third-party check box component who calls print in its updateUI method to extract some info on the rendering. The problem is that the component must be painted but is not already on a hier…
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Some feature requests to think about...
- [x] The default environment is "None", and most new users don't know to change this default. PBR models that make good use of metallic surfaces look parti…
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Hi,
the user documentation describes the [nodes group](https://github.com/KhronosGroup/glTF-Blender-Exporter/blob/master/docs/user.md#pbr-materials) you provide to model glTF 2.0 PBR materials and …
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Currently I have an issue where exporting using the GLTF Metal Roughness PBR together with Mapping nodes: - the Mapping node scaling and rotation will be ignored:
Blender:
![image](https://user-im…
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First of all, thank you Godot team for your great work. :1st_place_medal:
**Operating system or device - Godot version:**
Linux Mint (Ubuntu) x64
**Issue description:**
For Godot v3.0 alpha c…