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Hello,
I am integrating RmlUi into my custom engine, RmlUi looks cool and as for me, there are no alternatives to it.
**When I load the benchmark sample there is a huge performance drop.**
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I noticed, that this project tries to use gaussian blur. This way is known to be slow, at least for software - even with separation to per-axis stages. For comparison - picom already has kawase blur, …
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Compared to wiiu,Scene building light of this game is too dark in cemu emulator.
Next, I will put a few pictures for comparison
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I'm packing data in a texture (PImage) to send to a fragment shader. I'm running into the limitations of the 32bit RGBA format that seems to be the default for every texture in Processing. It's causin…
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I will use this issue to track my ideas and plans I want to implement in the vts browser (and its game engine integrations).
The points here are not in any particular order.
Note that this is not a …
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Just wanted to say thanks for the nice addon.
I added the addon to Ofelia and adapted your example: https://github.com/Jonathhhan/volumetrics_anaglyph_example_ofelia
And i found a way to load d…
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When I try to draw a fullscreen quad with a texture that has set wrap mode to GL_REPEAT I'm getting very low fps when I start increasing the UV multiplier. It goes as low as few fps. Would someone ple…
oomek updated
4 years ago
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In the wake of #39, previously recorded data (which, to my knowledge, is just Sarah's SODM) will struggle. Moreover, the data structure used is very very different from `RA_initial`.
* ~~Write and …
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**Describe the bug**
Squares are appearing when painting with a high opacity value (or staying to much time at the same place).
A screenshot to illustrate:
![Capture2](https://user-images.githubu…
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```
What is the problem?
Upon pressing F4 to open the menu this happens;
attempt to call method 'MoneyTab' (a nil value)
darkrp/gamemode/client/vgui.lua:255
Also, the textures are pink, and textures…