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The docstrings need some updates following the changelog. Depends on #372
We generate the docs from the docstrings in the code. Each file in the operator/ folder has a class description that we pull …
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Write a curated guide for beginners to learn Godot with free resources. This guide aggregates quality resources and gives the reader a path to learn to get started with Godot and game creation in gene…
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The hook mechanic used to apply a force to the character at the start of the project but the movement was unreliable. Right now it uses the arrive behavior to reach the hooking point, smoothly slowing…
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We need a guide so people know when and what they can contribute. During the prototyping phase, feedback and testing would be useful and welcome. Any serious work would be welcome at any stage, anythi…
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I don't have precise requirements for the character's movement yet as we need a prototype first. We can do some back-and-forth to get the feel right.
The character should support platform and actio…
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To do:
- [ ] Read the framerate with ffmpeg
- [ ] Re-encode videos that have the wrong framerate
A very important tool as you'll find videos with 23.98, 24, 30, etc. fps online and Blender always…
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I'd be nice to have an option to keep the filenames free of the meta tags polution.
`book_s100_m000.png` isn't pretty when my layer is named `book` and has no meta tags
Either by leaving them out …
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Have areas that trigger a jump to another level, and a sequence to transition from one level to another
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This is also important. As making proxy of the whole footage bank will also take space for unused footage.
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Change the string in the source code and regenerate the README: https://github.com/GDquest/Blender-power-sequencer/pull/358
There's a typo: it's -> its