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gdquest-demos
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godot-platformer-2d
2d Metroidvania-inspired game for the 2019 GDquest Godot Kickstarter course project.
MIT License
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74
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#190
tct123
opened
2 years ago
0
changes on README.org
#189
MuminjonGuru
closed
4 years ago
1
Solved infinite fall issue.
#188
martinbelcic
opened
4 years ago
3
The Player falls endlessly
#187
martinbelcic
closed
4 years ago
3
Update gitignore
#186
aaronfranke
closed
4 years ago
1
Quickly hooking causes the game to crash
#185
JPCard
opened
4 years ago
1
Add animated transition between levels
#184
JPCard
closed
4 years ago
3
Add screen transition between levels
#183
NathanLovato
opened
4 years ago
2
Add monsters to the first levels
#182
NathanLovato
opened
4 years ago
0
Add base classes to get autocompletion in states
#181
NathanLovato
opened
4 years ago
0
The character can get stuck in the hook state
#180
NathanLovato
opened
4 years ago
0
Fix mouse left click event not passed to Hook state machine
#179
phoenleo
closed
4 years ago
1
Mouse click events are not working in Game.tscn
#178
phoenleo
closed
4 years ago
1
Fixes to Levels, background and debug
#177
henriiquecampos
closed
4 years ago
5
LevelLoader freeing StartLevel at game start
#176
henriiquecampos
closed
4 years ago
1
Fix the portals' position
#175
NathanLovato
closed
4 years ago
0
Make the sky always cover the screen
#174
NathanLovato
closed
4 years ago
0
Kill the player when falling too low
#173
NathanLovato
closed
4 years ago
1
Make the background mountains tile, and cover the bottom of the screen
#172
NathanLovato
closed
4 years ago
3
Add a shortcut to toggle fullscreen
#171
NathanLovato
closed
4 years ago
0
Add a shortcut to toggle the debug panel visible
#170
NathanLovato
closed
4 years ago
0
Update the readme
#169
NathanLovato
opened
4 years ago
0
First pass at integrating art
#168
razcore-rad
closed
4 years ago
5
Integrate the art assets cleanly into the game
#167
NathanLovato
closed
4 years ago
2
Steering doesn't take delta into account
#166
snoolian
closed
4 years ago
1
Heatmap pathfinding for many agents
#165
Razoric480
closed
5 years ago
9
Enemy-Player interaction while hooking
#164
Razoric480
closed
5 years ago
1
First rough pass at enemy as hookable
#163
Razoric480
closed
5 years ago
10
Combat: player and enemy attacks
#162
NathanLovato
closed
5 years ago
1
First enemy using steering and state machine
#161
Razoric480
closed
5 years ago
1
Simple AI based enemies
#160
Razoric480
closed
5 years ago
0
Make the hook's arrow stick to the target for an instant in the hook state
#159
NathanLovato
closed
5 years ago
0
The player gets stuck hooking down, if they hit a pass-through platform
#158
NathanLovato
closed
5 years ago
0
Replace get_parent() calls with _parent var
#157
razcore-rad
closed
5 years ago
1
Jump height is too low on Macbook pro 15 inch retina screen
#156
songproducer
closed
5 years ago
4
Climbing up a ledge from the Wall state is jittery
#155
NathanLovato
closed
5 years ago
0
Get states to manage their own signal connections in enter/exit
#154
razcore-rad
closed
5 years ago
2
Review how States pass messages to one another
#153
NathanLovato
opened
5 years ago
2
Review signal connections in the StateMachine
#152
NathanLovato
closed
5 years ago
4
Pass through in Move state: review the code
#151
NathanLovato
closed
5 years ago
2
After a hook, after falling on the ground, run doesn't preserve momentum
#150
NathanLovato
closed
5 years ago
1
Add ability to travel through portals from level to level
#149
razcore-rad
closed
5 years ago
3
Remove unused onready var on the Player
#148
NathanLovato
closed
5 years ago
0
Fix PassThrough not working
#147
henriiquecampos
closed
5 years ago
1
PassThroughDetector doesn't work anymore
#146
NathanLovato
closed
5 years ago
2
Checkpoints and level transitions: allow backtracking
#145
NathanLovato
closed
5 years ago
0
Crash with checkpoints: assert failed
#144
NathanLovato
closed
5 years ago
2
Wall state: don't wall jump if the player only pressed an arrow key
#143
NathanLovato
closed
5 years ago
0
Air state doesn't have X inertia
#142
NathanLovato
closed
5 years ago
0
Wall jump should always push the player away from the wall
#141
NathanLovato
closed
5 years ago
0
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