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I see no way currently to figure out when a swapchain image is actually visible on the screen.
Imagine an application which needs 4ms to execute a draw call and is running on a 16ms vsync display. He…
haasn updated
3 years ago
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The OpenXR runtime, installed I guess by Win10 2004 update, is interfering with testing apps under development -- partly because it kills SteamVR, and partly because it does not seem to work as inte…
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The Gamepad API (used by WebVR) exposes the concept of Linear and Angular Acceleration and Velocities which are not currently included in the Gamepad API in the WebXR spec. Issue 185 removed these ve…
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We currently don't support mipmapping.
It seems that it would be useful for experiences that want to display high quality content.
I don't think it's useful for projection layers because they are …
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I'm sure I'm missing something obvious as this is my first exploration into WLT but I haven't been able to get the Space Pins example to work as outlined in the walkthrough doc. I'm able to drag the s…
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I can't read any controller inputs at all but `Simple Sample` scene still updates the controller visuals ... did a little digging and seems like the actual transforms data is hidden somewhere in the O…
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I followed the instructions on this page for adding the Azure MR Services to scoped registries and Azure Spatial Anchors SDK to dependencies (windows only, not android or iOS), but this immediately in…
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**Description:**
- A-Frame Version: from 0.8.0 to 1.0.4
- Platform / Device: Oculus Rift / Chrome
- Reproducible Code Snippet or URL:
Chrome does not work with the VR mode of a-frame with an O…
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Hi, I noticed that this project supports Monado runtime, and I want to run some openXR apps based on ILLIXR. But after I run `./runner.sh configs/monado.yaml`, the error message was `No non-desktop ou…