-
```
When trying to complete logging in, I cannot load past Stash Tab 16.
Steps to reproduce:
1. Log into the application with my credentials
Expected result: Loading completes and next UI displays …
-
```
When trying to complete logging in, I cannot load past Stash Tab 16.
Steps to reproduce:
1. Log into the application with my credentials
Expected result: Loading completes and next UI displays …
-
```
When trying to complete logging in, I cannot load past Stash Tab 16.
Steps to reproduce:
1. Log into the application with my credentials
Expected result: Loading completes and next UI displays …
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You're going to hate me. Let's add in emoji support. (:fearful:)
All the :neckbeard:'s will love it.
Plus, it'll be easy. So, here's the proposal:
Each one gets a method\* something like `emoji('sh…
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Should the options displayed at the beginning of the game (the icon, background, and level) be dealt with in hardware or in the picoblaze softcore?
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When putting in a "wrong" chip (i.e. a digV1 with inverted pixel ID) the decoding fails. But instead of returning an error code (whatever) the return value of the CalibrateMap function (just as an exa…
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I'm using e2guardian (3.03) on debian 7.6
I've enabled 2 group. First Group named 'Standard' has got groupmode = 1.
The second group named 'VIP' has groupmode=2.
when a user of VIP group try to brows…
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Loading pane ((0, -1), (7, 8), 0, 6)
Server error: Attempted to stop non-existent ai function: run
Starting monster turn.
Starting player turn.
Starting monster turn.
Starting player turn.
Starting mo…
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If you walk far enough to the south (or any direction, I believe) for the pane 1,0 to be unloaded , and then die, when you return to pane 1,0 from 0,0, you get a KeyError on line 102 in server.py.
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Upon dying (softcore), I was unable to open any treasurechests, and they all appeared closed. It is possible that the bug with them is that they didn't show up as open when they should though. Anywa…