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```
What steps will reproduce the problem?
1. Launch Blender
2. Export the default "Cube" model
3. Select "Native WebGL" and "Export normals", before pressing the "Export"
button.
What is the expec…
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Here's [a demo](jsfiddle.net/trusktr/jc6j1wmf) mixing some DOM content with WebGL content using Three.js.
What I'd like to do is the same thing, but in VR. However, this obviously won't work with W…
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https://github.com/antvis/g-device-api/issues/38
目前 WebGPU 尚不支持。https://launch.variant3d.com/blog/23-06-state-webxr-on-ios-beyond
Three.js 中 AR 的用法如下:
1. 提供 ARButton:https://github.com/mrdoob…
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## Bevy version
4648f7b
## Relevant system information
```ignore
AdapterInfo { name: "ANGLE (NVIDIA Corporation, NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2, OpenGL 4.5.0)", vendor: 4318, device: …
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For example `createBuffer()`:
https://github.com/dart-lang/web/blob/8478cd27d574249eca3d41f9135458dfda2762c8/web/lib/src/dom/webgl1.dart#L1098
vs IDL
https://github.com/w3c/webref/blob/150651…
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## Desired behavior
Implement a way to display the camera frustum and also paint the DEM terrain where the camera is facing.
This is useful for simulation of aerial vehicles with downward facing…
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In WebGL, it's typical to use `requestAnimationFrame` to wait for the next draw call time (synchronized with the screen refresh rate usually), so that you don't need to busy-loop and also don't need t…
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This was touched on in #7 and #8, and has an issue on the main spec in https://github.com/immersive-web/webxr/issues/894 but I wanted to call it out in it's own issue here to ensure that it get's hand…
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The snippets for the paths were a bit confusing to follow and they're slightly different for Macs and PCs. I will update it to make it a bit more clear. This is the section for reference. https://docs…