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### Bug Description
When I try to open blender kit a error message appear
![Capture d’écran 2024-06-30 121402](https://github.com/BlenderKit/BlenderKit/assets/174601834/aafb1a69-b907-4df4-b624-b5be…
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Components:
- [ ] #58
- [ ] #62
- [ ] #66
- [ ] #67
We are going to want to have a full-on web service which implements the Stable Diffusion API as found in Automatic1111 (behind the `--api` …
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##### Description of the problem
The FBXLoader does not work with many skeleton animations. e.g., from Mixamo.com. One example from Mixamo that fails is the following:
Character: WHITECLOWN N…
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Hi,
I'm the poster of this short article:
https://old.reddit.com/r/PlaystationClassic/comments/tjxxpw/today_i_found_out_how_to_rip_3d_models_from_all/
I've been hacking around in the avocado …
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Hi all - please chime in with any and all feedback to help drive the direction of glTF beyond 2.0. Even simple +1/-1's for topics are appreciated.
How much should we focus on building out the soft…
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With the addition of so many new face bones, it's unfourtinate to hear that we will only be able to rotate these bones, rather than translate them with animations. This disregardes basic facial animat…
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I'm trying to scope out what needs to be ported for the C++ game engine Godot Engine.
* Port C#? Java to C++
* Make a visualizer for kusudama constraints
The goal is to have realistic IK tracki…
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Just because there's never enough whimsy 😄 cc @kfarr
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**Describe the solution you'd like**
Please could you add a check on rig selection for Mesh export/import w/rig (& multimesh w/rig) to check first if that rig exists in project folders (project path)…