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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
For large scenes, loading meshes (3D models) consume a lot of video memory an…
reduz updated
1 month ago
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I set the whole earth's max imagery LOD to 5, except for some small areas with higher max LOD for example 19. All the images are stored in SQLite in local PC. Before zooming to 6, it works fine, but o…
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* [How To Upvote This Issue](https://github.com/MechWarriorOnline/issue-tracker/wiki/How-To-Upvote-An-Issue)
* [When To Add A Comment To An Issue (vs Just Upvoting)](https://github.com/MechWarriorOnl…
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It may be a common use case to procedurally spawn regular nodes on top of a voxel terrain. The problem is, it's currently not obvious to know when to do so. The terrain is dynamically loading and stre…
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**Link waar het probleem zich voor doet:**
Output van CRAB LOD, bv https://data.vlaanderen.be/doc/adres/2185403.json.
**Omschrijving van het probleem:**
Het datatype van de getypeerde string asWK…
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Or another similar implementation?
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**Link waar het probleem zich voor doet:**
CRAB LOD output, bv https://data.vlaanderen.be/doc/adres/4772914.
**Omschrijving van het probleem:**
De veldnamen matchen niet altijd met de labels. Enk…
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## What just happened?
Every time i go to upload a mesh build in to Second life 1) it keeps giving me different prim counts each time i go to re-upload the object without changing the settings. Even …
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https://www.youtube.com/watch?v=4Rbk6xRzs6g&list=PLA0dXqQjCx0S9qG5dWLsheiCJV-_eLUM0&ab_channel=OGLDEV
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**Describe your problem**
Attempting to access/open Shogun 2 `rigid_model_v2` files throws an error saying the LOD header offset is incorrect (I've encountered a similar error on other programs desig…