-
```
I was imported a model (the one in attachment) done in blender when I got this.
java.lang.IllegalArgumentException: Unsupported type:
com.jme3.scene.plugins.blender.objects.Properties
at co…
-
I was messing with [this example](http://threejs.org/examples/webgl_loader_ctm_materials.html) the other day, and I noticed that the shadow gets affected by the specular.
![screen shot 2015-10-19 at …
-
```
A recent change has caused the phong_lighting shader to incorrectly shade
surfaces. To try this, run any of the lighting demos, notice how the light
becomes brighter as the camera approaches the s…
-
```
Currently phong_lighting has a few issues:
1) Some parameters are supported in certain techniques while being ignored
in others.
2) It should be preferable to only use one of the techniques, e.g t…
-
```
Currently phong_lighting has a few issues:
1) Some parameters are supported in certain techniques while being ignored
in others.
2) It should be preferable to only use one of the techniques, e.g t…
-
```
A recent change has caused the phong_lighting shader to incorrectly shade
surfaces. To try this, run any of the lighting demos, notice how the light
becomes brighter as the camera approaches the s…
-
```
Currently phong_lighting has a few issues:
1) Some parameters are supported in certain techniques while being ignored
in others.
2) It should be preferable to only use one of the techniques, e.g t…
-
```
Currently phong_lighting has a few issues:
1) Some parameters are supported in certain techniques while being ignored
in others.
2) It should be preferable to only use one of the techniques, e.g t…
-
In the FrostBite 4 engine, they make a distinction between different types of lighting and they only modulate what they call "indirect diffuse" lighting by their ambient occlusion maps. See pages 74/…
-
```
I was imported a model (the one in attachment) done in blender when I got this.
java.lang.IllegalArgumentException: Unsupported type:
com.jme3.scene.plugins.blender.objects.Properties
at co…