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I renemger in old version, we were able to see enemy pokemon stats, is it possible to implement that again?
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![image](https://user-images.githubusercontent.com/20710332/55672717-9470ac80-589e-11e9-…
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I have a team with two Necrozma with the same moves (not items or stats). I start with one of them, use Prismatic Laser, then Showdown shows me that I have 15/16 left of this move with this given Necr…
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I'm not sure where the best place to raise this issue is, so here goes.
I've been trying to reconstruct replays of old gen7randombattles so that I can find out what the player sees during the battl…
yuzeh updated
5 years ago
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https://gist.github.com/scheibo/534d9bb858a0824082a3b9dce1fee61c (discovered while I was implementing the `RandomPlayerAI` for my harness) and https://replay.pokemonshowdown.com/gen7uu-894258335 are t…
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Hey, I have a Idea, but i don´t know if this is possible, Maybe we can port the Pokémon Showdown Client to the 3DS with a Homebrew /CFW Project? ^^ This would be really great to use this for the 3DS …
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Pointing these out here for whenever someone can get around fixing them. I don't recall 2. happening in the past so it might have been introduced recently.
1.
If an attack breaks a substitute, the da…
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https://github.com/Zarel/Pokemon-Showdown/blob/master/PROTOCOL.md#team-format
The example shows HAPPINESS, POKEBALL, and HIDDENPOWERTYPE as being separated by '|', but the format string shows them …
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Something fishy seems to be occurring with [lib/streams.js](https://github.com/Zarel/Pokemon-Showdown/blob/master/lib/streams.js) where code after `while ((chunk = await stream.read()) {}` does not ge…
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> Fast feedback loops are important for quick development. Especially since there's no real tradeoff I'm no fan of using tsc for compilation; it's not particularly featureful as a compiler, as you see…
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> PS generally needs more hints.
_Originally posted by @Zarel in https://github.com/Zarel/Pokemon-Showdown/pull/5226_
This bug will track improving our `-hint` coverage. As a rule, I think there…