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**Godot version:**
3.1.dev.5b11d16
**OS/device including version:**
Win10 64 bit. Geforce gtx 950M
**Issue description:**
added texture to a CSGcube and it did not align as you would expe…
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Hello.
I've opened a _case_.foam with BVtkNodes but only the internal mesh seems to be available in the drop-downs. The boundary regions, which I can extract in Paraview, are not showing up. Am I mis…
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hi dude, i think its usefull to calculate uv after boolean ops, in many cases we have a mesh with texture on it to cut. tnx
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**Godot version:** 3.2.x
**OS/device including version:** Windows 10 / GLES3 / NVidia Geforce GTX 1050
**Issue description:**
1) When I make a viewport with a camera, and then assign the…
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The `convert` utility creates an empty mesh when provided with a simmetirx mesh generate using version 8 of simmodeler.
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Is it possible to create something like this without using bitmap fonts?
https://bit.ly/3bvEo8u
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I found a number of issues about making terrains in Godot, be it heightmap, voxels, an engine module or a plugin, so I thought I would make a tracker to list them all:
Engine limitations:
(some mi…
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Hello Elise,
first of all, thank you very much for your great job. I would be intersted in extracting the density associated to each element of the mesh for statistical intenisty modelling purposes…
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Hello. I want to add random textures to some blocks, but I'm not sure how to do it (without creating new blocks).
The final effect would look like this (screenshot from MC):
![Minecraft](https://use…
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The SetData method in the Chunk class currently uses a single vector of floats to store vertex mesh data from the GreedyMeshing methods. However, the vector is constantly reallocated, causing a large …