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Hey Garry,
Can we have the possibility to upload 2048x1024 textures on the bolt? It seems 1024x512 is really low, mainly on higher resolution screens.
I want to upload this skin, but look how re…
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Is it possible to upload a skin to workshop with an edited model? Or why can we get the model of an item from rust? And if possible then how?
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Similar to Substance Painter
– Base Color
– Normal Map
– Roughness
– Metallic
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In my opinion, it should be like this:
"A scalar multiplier controlling the amount of occlusion applied. A value of 0.0 means full occlusion. A value of 1.0 means no occlusion. This value is ignore…
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Otherwise, deferred renderer will do have their challenges.
BTW, what is the purpose of this scale (and the other factors, strength for textures)?
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I'm opening a new issue since there doesn't appear to be an open issue for this.
We can adapt the Apache-licensed [etc2comp](https://github.com/google/etc2comp) for this feature (a blog post about …
ghost updated
7 years ago
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From [this paragraph](https://github.com/sbtron/glTF/blob/30de0b365d1566b1bbd8b9c140f9e995d3203226/specification/2.0/README.md#pbrmetallicroughnessmetallicroughnesstexture), I see that the Metallic-Ro…
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Add mimic to mineshaft
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We should specify more clearly how gamma correction / linearization / sRGB encoding should work, and tighten the spec accordingly.
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This is just an idea I had for my own Bible app that I didn't get around to implementing. I thought I may as well share the JSON for it. I bet it would be easily adjusted to fit in with browserbible-3…
ghost updated
7 years ago