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anyone intersted in adding a collada importer some of the work is done at http://sourceforge.net/projects/csharpcollada/ and making a more opengl frendly interface, to get the files to compile just co…
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Hello to everyone :)
I know that Rajawali can imports rigged models,
https://github.com/MasDennis/Rajawali/wiki/Tutorial-29-Skeletal-Animation
But I'm trying to animate a human's rigged model for an…
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The typical scenario for an aiFace is that it contains no greater than 4 indices. It seems a shame that we still must heap allocate the indices for every aiFace. This may be complicated by the use of …
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Before the next release of `three` I want to openly discuss the features of the new Blender exporter. Originally this addon was just my side project so I added features that were only supported by an …
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Herausfinden wie texturierte 3D-Modelle angelegt sein müssen, um über den Collada-Importer als Asset in das Spiel eingebunden zu werden.
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# Description:
Write a pre-processing step for the game models system that @Luomu has been writing to create a binary format model which can be loaded directly into memory without processing.
## Poss…
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So, I use my text editor for all kinds of things (writing code, reading readmes, editing dotfiles, etc). One of the things I do most often during any given day is open up large log files to troublesho…
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scripts/pub_joint_trajectory_action.py
が使っているみたいですが,これは何処で使うものでしょうか?
また,このスクリプト`import roslib; roslib.load_manifest("hrpsys_gazebo")`となっていますが,
`hrpsys_gazebo`も`collada_tools`を参照しているので循環参照していますが,ただしいで…
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Hello Mathias,
I'd like to appreciate your outstanding work on XNA collada importer project in the first place.
But in the second place I'd like to ask if there is an WP7 version of this project.
…