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**_I have:_**
- [x] searched existing issues (http://github.com/darkstarproject/darkstar/issues/) to see if the issue I am posting has already been addressed or opened by another contributor
- [x] c…
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Radare2 Team recommend use r2pipe instead of radare2 bindings
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Gearswap does not equip:
- Apeile Ring
- Apeile Ring +1
_Following testing preformed while on PLD_
Example set (used //gs export equip to get the rings true names..)
sets.midcast.Enmity = {
le…
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Add an attack that damages monsters
- Add a collision box in the angle the player is looking
- The collision box is inside the game as long as the attack is lasting (approx 0.5 sec)
- The collision bo…
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**_Client Version_** (type `/ver` in game) **:**
30160203_2
**_Server Version_** (type `@revision` in game) **:**
48e2db6
**_Source Branch_** (master/stable) **:**
master
**_Additional Information_…
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**_Client Version_** (type `/ver` in game) **:**
30160203_0
**_Server Version_** (type `@revision` in game) **:**
https://github.com/DarkstarProject/darkstar/commit/14a1e3d2f81547767a4157fb8d9762a9ff…
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When I replace all of the relevant files in my ACT directory with the files from the update, and then run ACT, The messages in the OverlayPlugin tab (within the main Plugins tab), gives the following …
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Following errors keep popping up in log with Navmesh enabled
[12/Sep] [18:59:11][Error] CNavMesh::findPath Couldn't find path (288.277008, 8.
279000, 254.507996)->(312.949799, 24.581245, 259.651459) …
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First problem is:
```
- Automatically generated passwords are stored in /root/.tuleap_passwd
```
This isn't true, the generated passwords are stored in `/data/root/.tuleap_passwd`
Second problem is…
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On the relations visualization when I click on the circle that corresponds to a person I get information about that person on the lower right. If that could also pull the , that would be great.