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Sorry about the fuzzy issue name but I currently use `indexmap` to create on my end a custom hashmap-like structure able to minimize the number of lookups when the data comes sorted or mostly sorted (…
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Add "Wave Number" and "Kill Count" on Invasion maps, also "Frag Count" on Deathmatch-based ones.
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It should use star class, radius, luminescence, and distance from focus of camera.
Logic for the `View::Stars` mode is basically:
- If the system has no stars, set the class to `systems.primary_…
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### Feature request
I would like to apply codebase to all file extensions in the workspace, not just specific ones, and get answers from AI.
### Motivation
In projects like Tauri, where multiple fi…
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Type B plot files are currently very sparse. Specifically, they seem to contain about 67% zero values (varies from file to file, but the bigger the plot file, the closer it will be to this average). T…
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Basically maps like surf_kitsune, to allow dividing the map to stages, which will also allow players to estimate how long a map is. If a map only has a start and end and no stage indicators, it will l…
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### Description
I have a react library of components that has a submodule for deck.gl-based map components. Let's call it `@complibrary/maps`.
My aim is to use this external map library in a next.…
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Thanks for developing this method. I've run into a potential bug where Ne estimates are different depending on the input file. I'm happy to share example files if that is helpful.
In short, given t…
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Add vertex color export and import. This will help with new iterations of maps when mapping.
Paint a map, save color data, later import new iteration of map, import color data.
Color data will be…
SomaZ updated
2 months ago
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Currently, the only mechanism to retrieve the configured `ModelInstanceRepository` implementation instance, and thus to interrogate the underlying schemas informing generation, is to use this static m…