An attempt to bring the long-time "dead" SkullTag features to the most modern versions of GZDoom, and also making them compatible with mods. I´m currently trying to re-add the monsters and weapons, which will be followed by inventory items such as runes and the map rework itself.
Add "Wave Number" and "Kill Count" on Invasion maps, also "Frag Count" on Deathmatch-based ones.