An attempt to bring the long-time "dead" SkullTag features to the most modern versions of GZDoom, and also making them compatible with mods. I´m currently trying to re-add the monsters and weapons, which will be followed by inventory items such as runes and the map rework itself.
ptag_replaceweapons false
will disable Skulltag weapons entirely, allowing only their vanilla equivalents or replaced vanilla weapons to spawn. This includes the actual weapon spawners themselves, meant specifically for these weapons, i.e. Minigun spawners will instead spawn the Chaingun.
Simply add the provided compatibility patches within the compatibility-patches
folder in this order:
(skulltag patch, if it's a skulltag mod)
(your mod here)
(compatibility patch)