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I currently help out at REGoth, a game engine reimplementation which uses bsf. Recently, a Manjaro user reported, that he gets segmentation faults when he compiles and runs this engine.
Today, I se…
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I'm going to tag pretty much everyone here: @Jomula, @XeniaMonika, @MarwAhmed.
I've been trying to figure out what to do with the map component, as I work through the reimplementation of our site. …
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Hello, I am curious about your work on the reimplementation of google's few-shot text style transfer model named TextSETTR. In your implementation, you choose Amazon Review dataset as your pre-trainin…
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**acknowledged: false** on ~rum, which happens to be a 2.1 ship.
![Image](https://user-images.githubusercontent.com/3201135/228895064-479aedbe-bd13-4507-9ee9-5abc9d0871ea.png)
![Image](https://…
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Currently we're using some threading-based socket server thing. Now this isn't a direct issue, however, when we're analyzing a ransomware which modified a few thousand files, this effectively means th…
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Afaik the shortest way to get the metadata of a raw fd is
```rust
let f = unsafe { File::from_raw_fd(fd) };
let metadata = f.metadata();
mem::forget(f);
```
There should be some …
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Hi,
I noticed that the Cuda code of hard voxelization wraps some kernel code that is computationally inefficient.
1. single-thread kernel launch
https://github.com/open-mmlab/mmdetection3d/blob…
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Currently attributes are implemented using database table for attribute definition. And (at least) some translations. This makes nodes divergent after instalation.
Also there are (old) parts of the …
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- not based on jquery
- support more advanced layouts
- "advanced" mode when holding control button
- ability to have more fine grained management of rows/columns/tiles
- ability to adjust mobile/tabl…
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While our old handling of `@receive` was specific to UTXO asset receiving we still need to implement the new equivalent.
Here is a demo of what that looks like: https://github.com/neo-project/neo-d…