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## About position
At 99 we are constantly evolving our software development culture. Mobile development is core to our business and therefore we constantly strive for precision and rigor in our dev…
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use a 3D model of an existing ship (possibly with "damage" modifications), with the camera rotating about it on a "derelict" axis...
appears in remote systems, yields appropriate materials...
or…
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Hi all! I get something strange error, maybe i did wrote wrong config file.
But if the file is styles.css present @charset "UTF-8", the parser generates an error.
Example index.js
``` js
require('./…
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This topic was brought up in Discord today among @EndrosG , @Elyssaen , and myself.
If implemented, only ships which are close to the source of the push / blast will take the full amount of damage. …
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1. When ship has attained full speed, autopilot/AI should stop throttling. There's no need to do that anymore, especially when all this power could go to charge batteries and recharge shields, or, at …
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Whilst flying in a space craft, firing unguided rockets can sometimes cause them to detonate as soon as they're fired which causes the ship to destroy itself. (seems to be more frequent at 100m/s+)
…
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This WG hasn't managed to take off, largely because the leads have been heads-down trying to get futures 0.3 and async/await working. With an alpha nearly out the door, we want to try to get this broa…
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With a fresh install of KSP 1.2.2, and RSS+RO installed from CKAN, I added Cesàro release from the binary and launched a game. I found that launching a rocket caused it to explode when transitioning …
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Tested install on my home server with minimal issues. Running OK.
Attempted install on Centos 7 server at work running behind a proxy, followed same instructions and getting google-vision errors
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**_mb_ opened the ticket and wrote:**
> German "PS" != British "hp". Nevertheless, in the German translation, engine power values internally based on hp are shown in PS units, which is wrong. E.g., …