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Attempting to kill yourself when already dead returns a message spelling already as "allready".
[https://github.com/Novum/vkQuake/blob/master/Quake/host_cmd.c#L1536](url)
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Quakespasm doesn’t use libmikmod for any audio playback, or doesn’t need it to do so. Why does vkquake need this package then? vkquake won’t even compile without the libmikmod package installed...
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In an Xorg session, try out any application which is suitable to spot tearing (e.g. vkquake, set host_maxfps to a value well above display refreshrate) and enable vsync in it.
There is a small stripe…
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https://github.com/Novum/vkQuake/blob/deacf7ca9c8b9c847954632b5d602ffe27305a87/Quake/gl_rmisc.c#L406
A memory barrier is passed in here, but its memory barrier count is passed as zero. I assume tha…
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Flickering occurs when performing two draw calls within the same render pass after an empty compute pass with the Vulkan backend. This is using Intel's Linux drivers - it does not happen with Nvidia d…
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I update OpenAL from master regularly, almost daily. I noticed recently CS1.6 had been crashing. I thought it was an issue elsewhere, until I put my custom “asound.conf” in the /etc directory to disab…
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When r_shadows is set to 1 in vkQuake, it has no effect at all. Bug or something related to Vulkan?
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So, I downloaded this to give it a try and I couldn't quite figure out why setting my refresh rate to 144 didn't feel like 144 Hz.
I saw the FPS was limited to around 70, and so I upped the max FP…
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The current builds of vkQuake 2 do not seem to playback any FMV (id Software logo, beginning Quake 2 intro). Will this feature be reimplemented in the future?
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Like how vkquake does it. a simple .sln file we have to double click, clean, select version and build it.
I already have visual studio and cmake. I would have to have to download another applicatio…