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I'm using the latest Project Red builds with forge 1291 in a BoP World type and I've noticed that volcanoes seem to be generating oddly. They are much wider than they were in prior versions, which ho…
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I would like to see the following feature added to dfhack:liquids
The same functionality as painting a riversource or aquifer tile is for water,
but
have it act as a LAVA_STONE tile does in a volcano…
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![2015-01-22_12 42 47](https://cloud.githubusercontent.com/assets/801474/5861339/a4102a28-a225-11e4-8e15-ebdd4249545e.png)
^ Current generation of both Fumaroles and Kimberlite Pipes
Fumaroles and Ki…
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These have all come up when building gaz.
name: canal head reservoir
def: A reservoir constructed for the purpose of maintaining water levels in a canal or canals. [wiki:http://en.wikipedia.org/wiki/…
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# Agent overview
This issue addresses the problem of the controversial "Agent" type proposed via the bib extensions (see #431 and #699). Since schema.org terms are named in a flat namespace regardles…
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The ocean and lake biomes have a lot of potential for growth. What if fish mobs (both good and evil) were added as well as more sealife than provided in the Sealife mod? Underwater volcanoes are also …
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It appears that after processing a large queue the plugin does not properly unload used RAM.
http://puu.sh/8Ccf9.png
At approximately that time my queue was 150,000+ changes (falling lava in a new v…
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I love the fact the retro gen is enabled but is there anyway to have it not gen new volcanoes as well. I only ask as it put a volcanoe right in the middle of my base :(
xLRDx updated
10 years ago
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First of all: Thank you very much for this plugin! It works great and the docs are awesome. So far all my needs were satisfied.
I've got one problem that I can't solve: How can I open an infoWindow a…
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Heya.
I've never actually used GitHub before, so I don't know if this is the exact directory where to post these. I'm sorrry if I'm incorrect in my placing and will move this to wherever it is suppos…