-
Can we create a geo-aligned anchor that orients itself with EUS over time? It's unclear to me right now if this would be better or worse, given that a platform like ARKit does this at the level of t…
-
See gpuweb/gpuweb#416 for context.
Currently, the spec does not define much about how the projection matrix is created, nor which clip space it is mapping to. Note that two different clip spaces ar…
-
### Hola
I'm Frank.
I have some Issues to make one tiny contribution.
Can someone give me 5 tiny examples?
### Cheers
-
Hello,
I would like to question the requirement for a WebGL layer in a WebXR session. WebGL is assuming the application will have some kind of visual rendering. There are plenty of examples where XR …
-
There have been requests to add sound to the scope of the WebXR API . There are two aspects to this - first, that we should manage the audio input/outputs associated with an XR device. This is alread…
-
### Description
Opening the .glb model in SceneViewer of the live-demo further down generates the error:
"Couldn't load object
Looks like there's something wrong with this object"
After havi…
-
The comment from `setProjectionFromUnion` states:
> Assumes 2 cameras that are parallel and share an X-axis
For Magic Leap devices, that is not the case and because of this, this function calculat…
-
AFAIK, there is no way to control which color space is used for rendering. I am not sure we even define the default color space which is used by the experience. However, the experiences may look diffe…
-
![31250184-870F-47C1-A559-B1B166A54E22](https://user-images.githubusercontent.com/6764617/163187425-24ba8541-cabb-4f4c-bee3-d411aa286ee2.png)
Tested on iPhone with Safari and Firefox.
Samsung wit…
-