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Well,After adding the -dev 6 ,the console print a lot of things which
i cant list it all here,but here is the list of Errors:
1- if i build the client.dll directly from halflife source i get
a Messag…
ghost updated
9 years ago
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I can't start maps when I use a custom built Xash3D Engine. Neither _New game_ or _Hazard course_ do anything. I went into gameinfo.txt and made sure "startmap" was set to "c0a0" but it still didn't w…
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When a monster tries to move and gets stuck on something, whether it be a brush or another entity, a sparkshower is rendered above them. Though this is perhaps useful to developers, I find it kinda di…
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Hi there ,recently i downloaded Xash3d and i build it using visual studio 2010 in debug mode,
but when i try to test my halflife Mod which i also build it in debug mode,the engine(Xash3D)
crashes(When…
ghost updated
9 years ago
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when I attempt to launch the compiled engine through xash3d.sh, the following appears in console:
#
```
(build 3153) started at Dec04 2015 [22:44.12]
```
#
ALSA lib pcm_dmix.c:1024:(snd_pcm_dmix…
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CMakeFiles/xash.dir/CMakeFiles/2.8.10.2/CompilerIdC/CMakeCCompilerId.c.o:(.data.rel.local+0x0): multiple definition of `info_compiler'
CMakeFiles/xash.dir/CMakeFiles/2.8.10.2/CompilerIdCXX/CMakeCXXCom…
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OS -Manjaro Linux x64.
Log: http://pastebin.com/LSJnWeb2
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I was told this issue has to do with the clockwindow function. Basically, after a level transition in singleplayer, Gordon will occasionally freeze in place shortly (but not directly) afterwards. Yo…
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after some time of letting the game run with `-d --enable-unstable-features --start-dev-map`, i get this:
Collector finish_working 13
Collector transfer_res 13
Collector end_job 13
Collector begin…