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> Potential unaligned read
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| Status | u…
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### 描述Bug
exception thrown: RuntimeError: function signature mismatch,RuntimeError: function signature mismatch
at CloneObjectImpl(Object*, Transform*, vector_map&) (:wasm-function[22456]:0x694a…
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VectorSource and/or VectorSink cannot compile when passed a vector that takes a custom allocator.
In my case I have a codebase that uses a secure allocator for all sensitive information and have to r…
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### Description
[MSVC] [WINDOWS] VMapAssembler.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: bool __cdecl std::_Tree::contains(class std::basic_string const &)const "…
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Providing custom memory management functions would allow dependent libraries to use their memory management policies. Especially when small amount of bytes are repeatedly allocated/deallocated, cachin…
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### Issue summary
I am having trouble building this SSD branch (was able to build successfully build the master branch of Caffe).
Any help would be much appreciated!!
Here's my error output:
`…
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I want to know how much memory PhysX is using.
It seems like `physx-rs` could overload `PxAllocatorCallback` to add simple tracking of used memory. This could then be queried like `scene.bytes_allo…
emilk updated
3 years ago
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This is one of the main goals of this project. We need to have fully integrated design level support for STLs, nothing tacked on or out of place.
Some thoughts:
- Namespaces should be implemented …
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I recently installed latest CSP preview and CM version (also latest GE-Proton version called 8-20), when I launch game I get this error message:
![2023-10-18_13-27](https://github.com/ac-custom-shade…
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> Potential unaligned read
| Details | |
| ------------------- | ---------------------------------------------- |
| Status | u…