-
```
NOTE:
Issue #60 http://code.google.com/p/jmonkeyengine/issues/detail?id=60
Must be resolved before this issue.
The refraction/reflection shader (cube_texture) provides a representation
of light…
-
```
Add Cg to the VS project and do initialization, etc in the code.
Write a set of shaders to do the basic lighting model (Phong shading)
Play with shaders to do various materials lighting and shad…
-
```
I was imported a model (the one in attachment) done in blender when I got this.
java.lang.IllegalArgumentException: Unsupported type:
com.jme3.scene.plugins.blender.objects.Properties
at co…
-
```
A recent change has caused the phong_lighting shader to incorrectly shade
surfaces. To try this, run any of the lighting demos, notice how the light
becomes brighter as the camera approaches the s…
-
```
Currently phong_lighting has a few issues:
1) Some parameters are supported in certain techniques while being ignored
in others.
2) It should be preferable to only use one of the techniques, e.g t…
-
```
A recent change has caused the phong_lighting shader to incorrectly shade
surfaces. To try this, run any of the lighting demos, notice how the light
becomes brighter as the camera approaches the s…
-
Man, I'll just leave this here...
```
/Applications/Atom.app/Contents/Resources/app.asar/node_modules/text-buffer/lib/match-iterator.js:15
Hide Stack Trace
SyntaxError: Invalid regular …
-
I see graphics are already being improved, we have better shadows now.
There are many mods created for DOOM 3 that may help in this task because they already have shaders and other stuff:
http://www…
-
```
I was imported a model (the one in attachment) done in blender when I got this.
java.lang.IllegalArgumentException: Unsupported type:
com.jme3.scene.plugins.blender.objects.Properties
at co…
-
```
NOTE:
Issue #60 http://code.google.com/p/jmonkeyengine/issues/detail?id=60
Must be resolved before this issue.
The refraction/reflection shader (cube_texture) provides a representation
of light…