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Hi guys
Im trying to follow a tutorial to get an atmospheric scattering shader to work. The tutorial is here: http://codeflow.org/entries/2011/apr/13/advanced-webgl-part-2-sky-rendering/
Im getting …
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#### Issue
Cannot unpickle a HiddenMarkovModelTagger object, instead get this error raised:
```
C:\Python27\lib\site-packages\nltk-3.0a1-py2.7.egg\nltk\probability.pyc in __init__(self, probdist_dic…
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Continuing the discussion from #383 with @alenko and @lacasrac, I think enough people want to be able to apply post processing filters to some of the elements as opposed to the entire scene. This basi…
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Make all planets orbit around the sun, and just put a lookat( INSERT_MAIN_PLANET_HERE ) in every render to keep the camera centered.
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(in master branch)
When plotting a hyperspectral datacube one can compare two spectra from different locations using the ctrl + E option. A blue marker appears then in the navigation space browser wi…
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Hi,
I'm trying to port an example of atmospheric scattering in three.js. The original author is Sean O'Neil, and he described the technique in http://http.developer.nvidia.com/GPUGems2/gpugems2_chapt…