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On Windows it would be handy to call this before creating a window
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1")
As otherwise it scales the resolution of your window for you. Unfortunately ther…
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Veldrid looks like a very promising project and could help with graphics api abstraction:
https://github.com/mellinoe/veldrid
not sure if it supports as much as in here:
https://github.com/xenko3…
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Veldrid's Vulkan ChunkAllocator never defragments or consolidates free blocks of memory leading to ever increasing memory usage if small buffers are mixed with large buffers.
The existing Free func…
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Hello @mellinoe
I was having an issue where input (mouse clicks) was not working correctly in my project when built in release mode. I'm using MonoGame.
The clicks only semi-fire (and only if y…
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I am confused why CommandList not create and set in advance ,but set in render loop. I see the vulkan C++ code, vkCommandBuffer just created ahead .
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Submodule points at missing Veldrid commit
>error: Server does not allow request for unadvertised object >f0ea88ce51e5f5d6407b44685924010504a290a9
```
$ git submodule update
error: Server does…
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So I'm backporting the FNA renderer from https://github.com/0x0ade/ImGuiCS to ImGui.NET, with as few changes to ImGui.NET itself.
I was wondering if there's an interest to merge that into this repo…
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This seems similar to #102, but the answers there didn't seem to help. I've attached the project for completeness (simply trying to see how I could use veldrid inside an Eto.Forms UI).
I used the V…
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After #5587 was fixed, I'm able to get much further with my project. Most everything works, but there's still some issues calling into SharpDX (or so it seems). I get a crash with this stack:
```
…
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I've really been enjoying using Veldrid and I'm at the point where I'm looking to implement normal mapping. Do you have any examples you could point me to? Or maybe just a brief explanation about how …