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Hi, I followed the instructions on setting up the VR headset with HTC vive pro, and built the VR project with x64 in release mode.
I was able to run `App_SharedMemoryPhysics_VR`, the example pybull…
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Hi, it seems that this repository is no longer maintained, however I wanted to ask if anyone recently tried it with HTC Vive. I installed the add-on from http://www.dalaifelinto.com/ftp/builds/space_v…
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When I used vive to record Microsoft's simulated flight 2020vr mode, there was always a mouse in the recorded video,
How to make openvr hide the mouse as well as other sources, I didn't find the op…
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## Description
Hello, I can't figure out how to use this program to tell SteamVR that I'm playing on PICO 4, and not Quest 2 or other VR headsets? There is a "custom" option, but I have no idea what …
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Today, the installation documentation is only available in the Release notes.
Instead, I suggest to document properly the Occulus and Vive install instructions in the README of this repo.
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On vive, and I launch the game and type "vr_mode 10" into the console, and it enters VR mode. But steam VR just shows a window saying "Next Up Gzdoom"
Not sure what to do or how to fix it, it's prett…
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Could use an optimized, simplified set of controller models. Right now some quite heavy.
Current model stats:
-Oculus Touch: 0.88MB - 6.9k verts
-HTC Vive: 1.6MB - 8.7k verts
-Daydream: 0.10MB -…
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Hi, the in game models are at the floor, and the games crashes. Have tried both Vive wands and Index controlers. Same result, the hands are at the floor in the game, it does not respond to movement or…
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**Description**
When I'm using hubs via a Windows MR headset (Samsung Odessy), and I look up to see the menu (voice, camera, ... icons), the whole menu is oriented incorrectly.
**To Reproduce**
S…
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No keyboard is shown when I select string fields in inspector. I guess the Standard Keyboard should be shown.
Selecting numeric fields shows numeric keyboard correctly.
I tried by 0.0.4 and Vive.