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## Terminal Stuff
* [x] `$ brew upgrade bat fzf git heroku hokusai hub macvim the_silver_searcher tmux yarn`
* [x] `$ replug`
* [x] `$ asdf update && asdf plugin-update --all && asdf reshim`
* […
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Hi @fgsfdsfgs , i just implemented preemptive multithreading in SDL2, would it be possible for you to test it to see if there is no issues with it (mainly audio) before pushing it to pacman packages?
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hello HBC community,
one of the 'problems' of Homebrew Cask is that it requires constant maintainance to keep working. any Cask with a version number needs to be updated every time a new version of…
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It would be nice to support music in a lossless format, preferably FLAC for saving drive space, but the generic uncompressed Wave (*.wav) would be sufficient.
Yamagi Quake II currently supports Ogg…
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Hi Yamagi, is it possible to add some cvar for setting monitor refresh rate in addition to selecting resolution? Like in quakespasm or other quake 1/2 ports. Now the game uses refresh from desktop, wh…
dezo2 updated
5 years ago
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I know there have been a lot of issues opened about sensitivity problems, but this is quite different. In Goldsrc games, it seems that my sensitivity is off my 2 inches. I use an Intellimouse 3.0 whic…
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![quake1](https://user-images.githubusercontent.com/42532850/54162688-0844a400-441c-11e9-896e-2334d00160ee.JPG)
![quake2](https://user-images.githubusercontent.com/42532850/54162694-11ce0c00-441c-11e…
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![vkquake0003](https://user-images.githubusercontent.com/34555340/55226815-339a0200-5216-11e9-990d-9576ea66b72a.png)
r_lightmap 1 is not working correctly. when the value is 1 I get a black sky and…
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Devkitpro is at the latest version.
```linking quakespasmnx.elf
c:/devkitpro/devkita64/bin/../lib/gcc/aarch64-none-elf/8.2.0/../../../../aarch64-none-elf/bin/ld.exe: C:/devkitPro/libnx/lib\libnx.a…
Ch0wW updated
5 years ago
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I have a 2560x1440 display and use nVidia 4xDSR (5120x2880).
Win7-64, OpenGL 3.2.
Yamagi doesn't switch to that resolution and instead fills the screen with an incorrectly stretched bottom-left …