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```
[ERRO] runtime: Caught exception in GameLoop Render: System.ArgumentException: Tried to draw an entity has been deleted. (Parameter 'entity')
at Robust.Client.Graphics.Clyde.Clyde.RenderHandl…
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```
[ERRO] entsys: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'AudioSource'.
at Robust.Client.Graphics.Clyde.Clyde.AudioSource._checkDisposed() in /var/lib/jen…
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Yo, your implementation of excited groups, like all repos using tg LINDA past this pr https://github.com/tgstation/tgstation/pull/19189, is broken.
Because excited groups break down as soon as a tu…
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Hi John,
As discussed, I've been running the --lineage-clustering option.
`poppunk --lineage-clustering --ref-db strain_db --external-clustering Global_TPA_SS14-mapped_2020-06-09.noINDELS.fix-m…
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To reproduce:
- Use a crowbar to pry up one tile
- Place the tile back where it was
```[FATL] unhandled: System.AggregateException: One or more errors occurred. (One or more errors occurred. (T…
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when continuously firing a gun you gain the ability to walk, even if there is no gravity around. This probably has something to do with the fact that the guns change/influence your movement speed whil…
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Hi, I was able to get all widths and weights of the Roman type to compile on Debian GNU/Linux by removing the ss10 and ss20 features, which were complained about. (I am using fontmake version 2.2.0.) …
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Hey,
I am opening this discussion to talk about the possibility of XAML support for UI system in the Robust Toolbox.
_Why am I suggesting this?_
- Currently the current User Interface System reli…
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```cs
[ERRO] runtime: Caught exception in "Component state apply"
Robust.Client.GameObjects.ComponentStateApplyException: Failed to apply comp state: entity=magazine (.30 rifle) (7568, MagazineLRifl…
Visne updated
4 years ago
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During long SSS rounds there seem to be issues where PVS kind of breaks for certain player entities, causing them to become invisible or have the container data not get applied so all their entities f…