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Found by Legoscape and CarbonHell, Ai's start to take Oxy damage while in critical condition.
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This was a feature we flaunted in the past as a means of keeping people who'd been taken out of the round entertained. When dead, they were given a verb that allowed them to participate in the firedom…
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This one really crushes me. I was hoping stimpacks would be my answer to STUN > EVERYTHING combat and at least give me brief windows of robustness. Adrenal implants suffer from similar issues, but can…
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This means the rechargers in there do not work. The best way to go about fixing this is to change the areas in there to have power_environ, power_equip, and power_light all set to 1. Probably best to …
WJohn updated
9 years ago
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Originally reported on Google Code with ID 8394
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Hi Guys,
I'm trying to implement GWT validator in my project. I made changes referencing GWT
validation sample, but when I'm trying to validate my …
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At least not to humans. Fired five of each at a dummy, she took absolutely nothing.
Fix pls.
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If you smash into a wall, you get weaken for 2, and it never goes down. Seems to happen on simulated and unsimulated areas, gravity or not. I tested this in the thunderdome, at least. Seems sorta inco…
WJohn updated
9 years ago
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- [x] The escape shuttle seems to be misaligned with departures now.
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Use the holodeck control computer to select a program with items (thunderdome for example). Head to the APC that powers the holodeck (Fitness Room on Box) and turn off the equipment power. Items ca…