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Is it possible to create a jump block like PLAYER_PREVENT_CLIMB/DUCK?
It can be done with setting player high gravity but i think thats bad way..
Any suggestion?
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Старая версия функции, которая выполняла проверку неверно, и, в последствии, не сохраняло данные в колонки с Team Kill и Team Damage:
```
is_tk(killer,victim)
{
if(killer == victim)
return tru…
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# Help us help you
- [x] I have checked that my issue [doesn't exist yet](https://github.com/alliedmodders/amxmodx/issues).
- [x] I have tried my absolute best to reduce the problem-space and ha…
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When the game is running at a higher FPS NPC yaw speed is slower. This happens because yaw speed is multiplied by the engine's frametime, but the AI think logic only runs 10 times a second at most. As…
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Hello i dont know i remove all admin acces to change team but use jointeam and when change some players and admin can play from spectator can you help me how to blocked cant play from spectator look p…
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When I play on servers, doesn't matter which one it is I get insanely high ping.
And if I have VSync enabled my game becomes hacky.
GoldSrc (Counter Strike)
ghost updated
5 years ago
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Since the new dev builds page (https://www.amxmodx.org/downloads-new.php), it's no longer possible to download compiled latest builds from the master branch without compiling it yourself.
Is it pos…
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Since the time when you tried to add some slowdown on crouch, longjump module is not working anymore on cs1.6 (seems to work on condition zero).
So, pickup a longjump in a map makes the icon being sho…
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Not many know, but bullet vectors are calculated kind of wrong.
What is happening is, that m_flAccuracy variable is updated after the shot is fired. Not before, what is the reason for the glitch.
Th…
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In CBasePlayer::RemoveAllItems, it should set m_fHasPrimary to false. Without changing this, player won't be able to pickup primary weapons from armoury_entity entity, weaponbox remains working.