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By generation I get error
> ]$ blender --background --factory-startup -noaudio --python doc/python_api/sphinx_doc_gen.py
> Traceback (most recent call last):
> File "/home/ekkl/shared/bpy-fake…
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I'm working on a Houdini exporter to write volumes out for pbrt. When I render them, I don't see the volume in the rendered image, though the length of the render does seem to indicate it should be.
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For both, **bdpt** and **mlt**, integrators the light source does not seem to get through:
**bdpt:**
![breakfast_bdpt](https://user-images.githubusercontent.com/1074865/41774337-ce9bd11e-760e-11…
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Dear nmoehrle,
I used your gpu code in my texrecon project, and the bvh tree had been copied to the GPU successfully. But when I used the function trace(...) , there was a bug report: "CUDA error …
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I've followed the [installation instructions](https://facebookresearch.github.io/sumo-challenge/docs/installation) from the support website, but it consistently crashes when installing `pymesh2` in th…
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Hello, thanks for your kindness to do such a hard work. I get confused when I see your source code.
First, the file(like /NBNN/Dataset/MHAD/a01_s01_e01_skeleton.txt) has x,y,z,and flag. I wonder how …
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Really impressed by the results of the renderer. Is it within your scope to in the future support bitmap textures as part of the materials? Things like specular, diffuse, bump?
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@jamesbiller commented on [Sun Apr 29 2018](https://github.com/lbryio/lbry.io/issues/523)
Link to info & .js https://manu.ninja/webgl-3d-model-viewer-using-three-js/
Needs to operate like the 'Thi…
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Vector data: polygons, polylines, and billboards/labels.
For now just a placeholder to gather reading material. More to come.
- [Usability Oriented Visualization Techniques for 3D Navigation Map Dis…