-
### Ebitengine Version
b08b7409144710d8342655fb823700318257ca9c
### Operating System
- [ ] Windows
- [x] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nin…
-
### Ebitengine Version
9911b760c509381895274d882b548498fe07124e
### Operating System
- [ ] Windows
- [X] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nin…
-
### Ebitengine Version
v2.5.0-alpha.12
### Operating System
- [X] Windows
- [X] macOS
- [X] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] Xbox
…
-
Forked from https://github.com/hajimehoshi/ebiten/issues/2338.
Especially for UI applications, executing GPU commands every frame is waste of GPU power. Let's provide a way to skip `Draw`.
-
### Ebitengine Version
v2.5.0-alpha.13
### Operating System
- [ ] Windows
- [ ] macOS
- [X] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] Xbox
…
-
### Ebitengine Version
86fa9366f754416ffc3d88eb83698427a62ba738
### Operating System
- [ ] Windows
- [X] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nin…
-
### Ebitengine Version
9911b760c509381895274d882b548498fe07124e
### Operating System
- [X] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nin…
-
### Ebitengine Version
v2.5.0-alpha.12
### Operating System
- [X] Windows
- [X] macOS
- [X] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] Xbox
- [ ] Web Brow…
-
### Ebitengine Version
c12799dc050a24beb1e5e2b3c6f75740f084a480
### Operating System
- [X] Windows
- [X] macOS
- [X] Linux
- [X] FreeBSD
- [X] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nin…
-
### Ebitengine Version
v2.5.0-alpha.9
### Operating System
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [X] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] Xbox
…