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Noticed that people playing with vkQuake are getting lots of inconsistencies with how transparencies are showing up compared to latest Quakespasm version.
Standard is to have transparency on bmodels …
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Is there any support for loading these extra levels in the Linux port?
I couldn't see any mention of this oversight on [icculus.org.](http://icculus.org/rott/)
GOG package the game with DOSBOX a…
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BSP2 is not currently supported, which means a lot of modern and very cool maps will not import correctly. Right now it seems as if the vertices of the first model are loaded, and then there is an err…
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This is copy and pasted from GGRC's Discord channel. Someone found an issue with limits in the DM4Jam pack. Wanted to document here.
>Hi guys, quick question. Is anybody experiencing crash when try…
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### System Information
TrenchBroom V2.0.0-RC4 on MacOS High Sierra
### Expected Behavior
After setting up the application path, and clicking "Launch" from the Run > Launch window, the window …
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I was trying to study hellovr_opengl project.
Compilation is correct, but when I run it with command line parameter "-gldebug", it shows many debug information starting with "GL Error: ...". Detaile…
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Hello again,
I've once more run into the goofy behavior I found in issue #169 but this time on a gaming desktop pc with both usb and ps/2 keyboards. So previously on yquake2, we uncovered that it …
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Im running the latest master compiled on my machine. My gpu is RX580 with opensource amdgpu driver. The underwater fx is bugged when the statusbar alpha is set to 0. i uploaded an unlisted [video](htt…
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I remember reading somewhere that if you run a game in window mode, that it renders through the X server instead of directly from the GPU. When you run Fullscreen, it renders directly from the GPU, by…
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i686:
```
quakedef.h:235:10: fatal error: SDL.h: No such file or directory
#include "SDL.h"
^~~~~~~
compilation terminated.
make: *** [Makefile:196: gl_refrag.o] Error 1
quakespasm f…