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In this game of a 1v1 on an 8 player map, zerg ends up scouting a base it's already scouted which could have prevented it from winning (it lost).
![sc1](https://cloud.githubusercontent.com/assets/602…
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Basic information about each map should display in a tooltip when you hover over the map, both in the game setup screen and in the map chooser dialog box.
Things to include: size, teamsize / 1v1 / …
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Most payers don't seem to have an eye on the player list and even miss it when somebody requests a pause via lobby chat. An automated pause as soon as somebody quits, his ping grows over four seconds …
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Dustin, on www.soccerhelp.com/premium/Aggressive_Play_Practice_Games.shtml >
The first link is below. It should go to http://www.soccerhelp.com/premium/practice_games/1v1_Attacking_Defending.sht…
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Once we are ready to build a dataset, we should make sure to filter out invalid game modes. See: https://wiki.teamfortress.com/wiki/WebAPI/GetMatchDetails
We don't want to run our model against Tur…
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|GameID|GameState File|
|-|-|
|14ff246653c9b0a4083b85fdc7fde6c3|ClientGameState-1185869232-[7638-7638].txt|
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```
What steps will reproduce the problem?
1. play 1v1 apemom
2. loser leave right before last tower of throne (prob anytime before throne)
3. throne it ; still a draw, shows up as disconnect for winn…
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### Description
If you create a lobby to play 1vs1 Solo Mid vs. a friend the water runes don't spawn minute 2.
This should be a simple fix.
One could argue that players should automaticly get g…
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# User's feedback
> It is slightly difficult to log stats for cooperative or other non-score based games
> scoring options for semi coop games (like beast or fury of dracula) and games with te…