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Not a traditional issue just we need to list all the different resources & 3D models or materials we can reference to make the 3d world
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Hi, can you support different materials for streets or highways? At the old cities there are usually (different) cobblestones which give a specific look. Similar the paved footway areas at the promena…
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Hi, the 3dcitydb ecosystem looks great, but it might be hard to present it to cities that don't have a cityGML dataset already. Similar to 2D, the OpenStreetMap project comes to rescue :wink: and migh…
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## Weekly Notebook Entry — Week 4
### Overview
- **Week Span:** `9/9` to `9/15`
### Tasks for This Week
- [ ] Task 1: Give an overview of the models that were previously used (Multivariate Reg…
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Hello,
I'm using the citygml-tiler tool.
Have you plan to deal with other CityGML themes : transport, vegetation, cityfurniture, ...
Thanks,
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The OGC API – 3D GeoVolumes organizes access to a variety of 3D content according to a hierarchy of 3D geospatial volumes (GeoVolumes). While the key focus of the API is on indexing 3D content accord…
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Please add an possibility to select which objects should be exported and with what level of detail. For example, should buildings get very simple geometry (ground shape with height) or enriched with b…
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Hi, Thank you for your excellent work.
I tried to inference LGVI for referring expressions using the repo on https://huggingface.co/jianzongwu/lgvi.
I cloned this repo in ./checkpoints and run the…
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http://www.nexusmods.com/skyrim/mods/50336/?
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maps.probabletrain.com/#/stl describes a very specific process for creating the model. This could be automated with a Blender python script.