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Hi,
I am currently playing around with your method and noticed that sometimes the training gets suddenly very unstable (like in the screenshot below). Did you experience the same issue? And do you ha…
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```
Mipmap generation of 3D textures doesn’t work because the copy from the
texture storage to an image doesn’t support 3D texture.
```
Original issue reported on code.google.com by `Gregory....@im…
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```
Mipmap generation of 3D textures doesn’t work because the copy from the
texture storage to an image doesn’t support 3D texture.
```
Original issue reported on code.google.com by `Gregory....@im…
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Given the amount of online comments and reported issues regarding installing this custom node, perhaps it would be advisable to split it into sub-projects. That should make installations, or most of t…
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I have a question regarding Table 6 in the paper of the magicDrive v7 version. If the training period is adopted at 2x, the difference in the cam-only results between using and not using synthetic dat…
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Functions like `Mesh_domain::create_implicit_mesh_domain` are called with domain objects that a have
```c++
K::FT
operator()(K::Point_3 p) const
{
// return the distance to the boundary
}
```…
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```
Mipmap generation of 3D textures doesn’t work because the copy from the
texture storage to an image doesn’t support 3D texture.
```
Original issue reported on code.google.com by `Gregory....@im…
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Hi,
thank you very much for your work and make this accesable to the world.
I tested the last 20 hours many generations (mostly realistic) and i am very impressed about
the results. The results fr…
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(Renewable) ores should spawn, and the player should be able to harvest them (which is not the same action as breaking).
A main issue is that spawning caves require 3D noise which is very expensive…
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I would like to study detailed implementation of 3D advancing front.
Right now I've downloaded the C++ source code, but I cannot locate the file which describes the detailed rules for generating new…