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Add instructions to install [py-cgal-aabb](https://github.com/steo85it/py-cgal-aabb) to python/conda env.
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Hello everyone,
Following my issue (post #149), where I compiled with Cmake-gui software and VS 2015 (window 10 x64), I trying now to pass by Window PowerShell using MinGW compilator.
**First**, …
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### Godot version
3.3.2 stable
### System information
Windows 10 64 bits GLES3
### Issue description
`VisualInstance.get_aabb()` is supposed to provide bounds of any node that inherits …
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Hi Andy,
Just spotted a bug in mesh::calc_aabb,
vmax = max(pos, vmin);
should be:
vmax = max(pos, vmax);
Cheers!
Daniel
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Is this intentional?
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Firstly thank you for the great and intuitive work for collision detection. I am developing an application where I need to find the collision point between the moving robot and detected/tracked pedest…
Rak-r updated
1 month ago
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### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Pop!_OS 22.04 LTS - Vulkan (Forward+) - dedicated AMD Radeon RX 580 Series (RADV POLARIS10) () - AMD Ry…
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```
What steps will reproduce the problem?
1. Try doing ray vs BoundingBox collisions, when the ray is behind the box or
the box has one very thin side.
What is the expected output? What do you see …
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```
What steps will reproduce the problem?
1. Try doing ray vs BoundingBox collisions, when the ray is behind the box or
the box has one very thin side.
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. Try doing ray vs BoundingBox collisions, when the ray is behind the box or
the box has one very thin side.
What is the expected output? What do you see …