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> The game starts up fine, works and is fun.
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> But there is a logical bug. I can place any card of the same color on the upper placement, you don't check if it's the right card. For example, when I…
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These commits:
- 546df355563619f6458d946639bb14d364c4c826
- b44111bfdb2e9fa85cf6d7d446c157877a507e59
- 01fc422f56c3b032f59b1db04d6703e2162e72c3
- ca499745ffb8db2e3c29e7363852ab0c837e82b4
- 7085…
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## Week 1 - Assignment #4
### Description
Create a Blackjack console game.
## Objectives
### Learning Objectives
After completing this assignment, you should be able to:
- Use control-flow (having t…
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- [x] Create a new React component called "Board". This component will be responsible for rendering the game board and managing the state of the cards.
- [x] In the Board component's render method, u…
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Cards
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Although your code does build and run without errors, there is no implementation of a shuffling or a dealing method. Your code does however appear to be optimised as best as possible, and runs with ne…
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At the core level this program works as intended. It doesn't have any specialized random card shuffler, and the output doesn't seem to change.
The code is compact and runs efficiently.
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This packet / extension would tell supporting clients what color to render a player model for a specific player id (it would override whatever their team color is for the player model, not add accents…
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Due to the recent release of Build2 engine, I'd be interested in an ability to export in KV6 format which is the only format Build2 understands for its 3d (voxel) sprites. Could you add it? I know you…
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Traditionally, the French card deck uses only two colors for its four suits: red (diamonds and hearts) and black (clubs and spades). For usability and accessibility, there are, however, [card decks wi…