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It is not clear from the docs+code how I can track if Oculus users touch the node with the grave controller.
If this is not implemented, maybe you can at least point the direction in the way I can tr…
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Ideally this would work off of the data received in the view created in #2, but a manual query would also be fine. The UI should looks something like Tao's ( @davexoxide can you provide a link? )
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**Description:**
The VR mode is not working on a React Native Webview (https://github.com/react-native-community/react-native-webview) on iOS 13.4.1
It's working perfectly on iOS 12.X.X and any An…
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Hello,
I was looking through your demos on https://vasturiano.github.io/aframe-globe-component/, and noticed that while animations work on browser, they don't work when I enter VR mode on my Oculus…
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Firefox is returning the error "Can't access user media :()" when access `http://localhost:8080/` after `yarn run start-server`.
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I'm interested in implementing AOM for some AR/VR UI components developed for a Graphical User Interface component for for A-Frame VR https://github.com/rdub80/aframe-gui
Do you have a list of AT t…
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Social VR
[Gather](https://www.gather.town/) - Virtual meeting spaces
Avatar Providers
[Genies](https://genies.com) - Virtual avatar creator
Links
[Metaverse Jobs](https://themetaversej…
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Animation works on quest when the browser is open, but not when its closed. This makes me thing there's a check for window, to make sure its valid. However, WebXR sessions do not have a window object.…
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**Description:**
I've created a simple vr app using Cordova following the guidelines on your website but when I click on the VR button I get this error:
```
webvr-polyfill.js:382 Uncaught (in p…
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**Describe the bug**
`3d-force-graph` displays the node name over the node when the cursor is hovered over it. The same node object attribute, nodeLabel, is listed in the ReadMe for `3d-force-graph-…