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I had run an Artillary.io load test on my server for the WebSocket connection. The following is the configuration I used. Can anyone tell me how should I interpret the result?
This is my configurat…
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Will help with both side sneaks, as well as dealing damage that can't be reflected while tanks keep enemies still.
On defense:
- waypoint movement code
- do not wait for sensors to move (but acti…
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Just like missile micro, it should run more the closer the enemy gets, not wait around to get pummeled.
Also, try running it on speed 3 instead of 1.
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Maybe some mortar and some aa guns And maybe a grapple hook thing you could attach by itself and attach it to weapons
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**Describe the feature you'd like**
Currently, when a CB sensor locks onto a target (either an enemy unit or structure), the sensor will hold onto that target until either the target or sensor is des…
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Hi Uchuujin,
I'm making a voice mod for the Japanese ground crew but I can't help to notice that when requesting for artillery support the crew actually yells the coordinates in 2 different scripts…
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### Environment
Java 17
Linux
Master (Latest PR https://github.com/MegaMek/mekhq/commit/d9a07a3c8f79c902c2c188a1590b53ee786de3bd)
### Description
This campaign is using the default start date o…
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It shoot down artillery rounds on multiplayer dedicated server but not possible to interract with turret. So that mean not possible to protect blufor side outgoing shells by turning off turrret. (Te…
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So, it seems the new Artillery printers use the exact same format that you are using for this though they have 3 different types of thumbnails - simage, gimage and also mimage
I image just the sizi…
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### Description
Goal of this project is to enable better mod support for artillery assets. Currently, we're in [phase 2](https://github.com/the-star/ALiVE.OS/wiki/Artillery-Ammo-Revamp-Roadmap#phase-…